Shadows of Gaea
*Upon inception, the planet of Gaea was known amongst all gods as the purest form of creation in all the planes. The world’s first beings named the planet after the Goddess whose labor of love created it. With its fame, the planet was shown admiration and intrigue by many Good gods, and jealousy by Evil gods hoping to control the planet for their own foul amusement. This led to natural friction and struggle, which has not waned in all the centuries of Gaea’s existence.
In the last fifty years, an odd and disturbing change has befallen Gaea. Gradually the day and night cycle has shifted, with night becoming more and more prevalent with each passing year. There are whispers of foul happenings deep within the bowels of the planet, and the walls separating Gaea from the Feywild and Shadowfell are becoming thinner.
Our campaign begins in the waking hours of the most pivotal point in time the world has ever seen. The fate of Gaea, and all life upon her, balances on the edge of a knife…*
NEW JOURNAL RULES AND REWARDS
3 points – Journal is posted by midnight on the 2nd day after the session (If we played on Sunday, the journal must be up by midnight Tuesday)
2 points – Journal is posted within a week of session (If we played on Sunday, the journal must be up by midnight the following Sunday)
1 point – Journal is posted at least 48 hours before the next session
Total points possible each round = 18 (6 players x 3 points maximum = 18)
18 – Each Player chooses a magic item they already have, that item becomes +1 stronger (Your +1 Frost Axe becomes a +2 Frost Axe) AND the group receives XP equal to a normal encounter for their level *YOU CANNOT MAKE AN ITEM STRONGER THAN YOU WOULD BE ABLE TO OBTAIN AT THIS LEVEL. FOR INSTANCE, IF YOU GUYS ARE LEVEL 4 YOU CANT MAKE ONE OF YOUR ITEMS A +3*
15-17 – The group receives magical component dust that can be used to make Common and Uncommon magical items with value equal to double the value of a magical item of the party’s level AND the group receives XP equal to a normal encounter for their level
11-14 – The group receives XP equal to a normal encounter for their level
8-10 – The group receives XP equal to half of a normal encounter for their level